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Old Apr 14, 2008, 06:32 PM // 18:32   #21
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I dont know about you but the Rit is anything but boring. it can do so many things that boring just doesnt describe it...
MM, MB, SS Melee, Spirit Spammer, support healer, melee support, hybrid, Splinter Barrager, nuker, runner and VwK farmer are just a few things you could do with your Rit. is that what you consider boring?

but hey, if you still dont like it than delete it, nobody is forcing you to play anything you dont like, maybe being a squishy isnt your style, maybe you preffer headstrong rush, etc than by all means delete it.
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Old Apr 15, 2008, 02:16 AM // 02:16   #22
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Your arguements don't hold water.

Quote:
Originally Posted by toastgodsupreme
I feel like the class doesn't really excel at anything (Splinter/Barrage doesn't count because mobs in typical pve don't bunch up into groups of 3+ for more than a few seconds).
They can actually do pretty much everything, but a more specialized class can do these things a bit better. As a ritualist, you are more than capable of filling almost EVERY need a party will have, so do anything in your power to do so.

Quote:
Originally Posted by toastgodsupreme
The minion build is weak because micomanaging 8+ minions is a pain and heroes do it far better. Not to mention the joy it is to recast 3x 10 energy buffs every minute.
You don't have to micromanage minions. If you want to minion bomb, just use a hero. Try using [explosive growth] with a minion spell. Fun, fun, fun.

Quote:
Originally Posted by toastgodsupreme
My weapon skills have me constantly watching the red bars instead of the battle.
I heard [Splinter weapon] gives you lots of dying enemies to look at.


And your argument about elemental damage is just plain wrong. If elemental damage is bad, why is [Rodgorts invocation] one of the best nuking spells in the game?

I can see that my Ritualist fanboyism is shining through...
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Old Apr 15, 2008, 10:55 PM // 22:55   #23
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Quote:
Originally Posted by toastgodsupreme
Going support isn't fun because my heals lack compared to monks (seriously, who can go up against an HB monk?).
If you're going support, why are you competing against a monk? Besides, party wise heal, Rits excel at this type of healing. You should be saving your other att points for channeling/communing.

Quote:
Originally Posted by toastgodsupreme
My weapon skills have me constantly watching the red bars instead of the battle.
As if the monk enchants are any different?

Quote:
Originally Posted by toastgodsupreme
My spirits can't be controlled (ie. can't lock them onto a specific target). And for the energy cost, time in summoning, and stationary factors, you'd think they'd give us a bit more control over them.
By declaring target, your attack spirits will target that enemy. Not all spirits are good, but those such as Life and Bloodsong are both cheap and fast cast it terms of spirits.

Quote:
Originally Posted by toastgodsupreme
My damage is elemental (channeling = lightning) and thus anything with decent armor just laughs it off (why are there so many ranger mobs everywhere in the game?).
Use Glaive and Kuurong. You shouldn't be the team's main damage dealer. As stated before, you're there for the support.

Quote:
Originally Posted by toastgodsupreme
I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.
The problem is that you expect the rit to fill a role that other characters are meant to fill. Your job is to support using some heal and some damage and augment what other characters do best.

Quote:
Originally Posted by toastgodsupreme
And to be honest, I would never bring a Rt/* into a pug when I have the option of choosing another class. It's like Rits weren't meant to be a primary at all.
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels.
Rits do a fair bit of damage with Splinter and Ancestral, good party heals with Kaolai and Life, spot heal/prot with Mend B&S and Weapon of Warding/Shadow; oh and they carry a REZ!! (pugs need to do this more often). Can you find a character that does all that? As for your list...

N/Rt healer: If you find a person running this, would you actually accept him/her? More than likely its just a spammer who has no sense of energy conservation, besides a monk will do better at healing and prot. If the monk runs out of energy, I suggest you find a better monk. N/Rt is useful as a hero since they have the brains of a goldfish.

E/Rt: An ele running weapon spells instead of more nuking spells?

As for R/Rt, Rt/R - I can't be sure that which one does more damage, but know that the majority of the damage is from Splinter Weapon and the rit has the potential to be higher than the ranger.
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Old Apr 16, 2008, 07:41 AM // 07:41   #24
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Quote:
Originally Posted by toastgodsupreme
I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.
Isn't that like...ALL professions?

If you look in most of the profession forums you'll see the same builds being suggested for each class over and over and over. The only thing an Ele can do is Mind Blast or Blinding Surge, the only thing a Warrior can do is D-Slash Godmode or Splinter-Triple Chop, the only thing a Monk can do is play a heal-prot hybrid. It goes on everywhere, but it does not mean that those professions cannot play something else, and certainly does not mean that they "can't" do anything else. This is most untrue for Ritualists, as they are one of the most versatile and flexible professions in the game.

Quote:
Originally Posted by toastgodsupreme
And to be honest, I would never bring a Rt/* into a pug when I have the option of choosing another class. It's like Rits weren't meant to be a primary at all.
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels.
By that logic, there should be no primary caster profession other than Necromancer, because Soul Reaping wins everything...

/doh.

To be honest, "toastgodsupreme", it sounds like you made your mind up a long time ago that you didn't want to play Ritualist and now you're trying to justify it. If you don't want to play Rit, then delete it, and never think about Ritualists again.

I'll continue to play Rit.

Killing everything in sight.

and winning.
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Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Old Apr 16, 2008, 10:48 AM // 10:48   #25
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Quote:
Originally Posted by toastgodsupreme
My weapon skills have me constantly watching the red bars instead of the battle.
I don't get this. If you only watch the red bars, you'd make a pretty terrible weapon spell rit.

The whole point of weapon spells is putting the right ones on the right people at the right time, which needs a whole lot of awareness as to where people are, what they're doing, and (obviously) whether they're currently under a weap spell or not.

Putting splinter on a warrior leeroying off to gank a single monk would be stupid, but putting wailing on the same warrior would be clever. Putting splinter on a guy about to fold under melee pressure would probably be stupid too, but Nightmare weapon would probably keep them in the game long enough for the monks to get around to them, and THEN you can put splinter on them.

There's a whole lot of situational control you can play with, and this sort of 'midline General' role is enormously fun to play.

Plus timing ancestor's to hit "JUST as your warrior gets into range of a ton of monsters" makes you feel awesome.
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Old Apr 16, 2008, 11:00 AM // 11:00   #26
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IMHO,WoR Works better than HB.I've healed for many Ursan groups with my Kaolai/WoR Rit.Seriously,Try it.It works.
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Old Apr 16, 2008, 02:30 PM // 14:30   #27
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Quote:
Originally Posted by toastgodsupreme
It's just so hard to enjoy it. I've gotten one up to 20, unlocked a vast amount of skills, played through much of NF and Factions with it, and still don't find it much fun.

I feel like the class doesn't really excel at anything (Splinter/Barrage doesn't count because mobs in typical pve don't bunch up into groups of 3+ for more than a few seconds).

The minion build is weak because micomanaging 8+ minions is a pain and heroes do it far better. Not to mention the joy it is to recast 3x 10 energy buffs every minute.

Going support isn't fun because my heals lack compared to monks (seriously, who can go up against an HB monk?).

My weapon skills have me constantly watching the red bars instead of the battle.

My spirits can't be controlled (ie. can't lock them onto a specific target). And for the energy cost, time in summoning, and stationary factors, you'd think they'd give us a bit more control over them.

My damage is elemental (channeling = lightning) and thus anything with decent armor just laughs it off (why are there so many ranger mobs everywhere in the game?).

My class' primary attribute, Spawning, feels like a weak joke.
In fact, most of the main builds I see (outside of SS builds) don't even touch spawning. That just goes to show how useless our primary attribute is when the main builds for the class ignore it completely. You'd laugh at a sin without crit strikes, an ele with no energy storage, a mesmer without fast casting, etc. But you see a Rit build with little to no spawning (maybe as a dump stat), and no one gives it a second thought.

I really want to enjoy this class. I've read the guides, the builds presented aren't terribly fun. And it seems we're locked into like, 4 or 5 popular builds and can't do anything else.

And to be honest, I would never bring a Rt/* into a pug when I have the option of choosing another class. It's like Rits weren't meant to be a primary at all.
N/Rt heal better than Rt/* (and with energy management from soul reaping and Signet of Lost Souls, they win).
R/Rt do better sustained damage than Rt/R (runes, better armor, etc).
E/Rt can spam weapon spells and the like all day thanks to high energy levels.

Outside of a few cool animations, and some really neat armor, I can't justify keeping my Rt/*.
Wow! It sounds like you given this a lot of thought. Sadly, it seems you went in the wrong direction.

Rt/N is not a true MM. It is a Minion Bomber. Micromanging isn't really necessary.

Rit/Mo is a support Monk, not to be confused with a replacement monk. Monks can remove hexes and do it well. Ritualists don't heal individuals as well as Monks, but they can heal way better than monks when healing parties.

Ritualist's damage can be Lightning or Spirits or even Weapon Spells. If you complain about Rangers, then look at Elementalists. Their damage is also hindered too.

The Spawning attribute is sad. The skills however are not. Ritual Lord, Spirit Strength, Boon of Creation, Attune Was Songkai, Reclaim Essence, Wielder's Remedy, Wielder's Zeal.

I would never laugh at a Mesmer in PvE with 0 Fast Casting. I would laugh at a Mesmer in PvE with 16 in Fast Casting and no skills from Fast Casting though.

I guess we differ on thinking that Ritualists are useless in a PUG. You'd take a 8 warrior team I guess than a 6 Warrior team and two Rits. I'd take the latter, because Ritualists can heal, add to the Warrior's damage, remove conditions and have unlimited Rez. Warriors would be wasting attribute points or skills on their skill bar with condition removal or a hard rez.

Ritualists with energy regen, energy gain and energy reduction, wouldn't a Ritualist/x be better than N/Rit for healing?

R/Rt doesn't do more sustaining damage because of armor. R/Rt does more sustaining damage because of Expertise, if you are using a bow. If you are using Channelling, then Rit/R does more damage (winter turns lightning damage into cold damage).

E/Rit vs Rit/E:
With energy regen, energy regain and using glyphs, wouldn't you think that is better for continuous spellcasting than just energy storage? I've seen eles waste energy and cry they are 1/80. Whereas Ritualists with the right build can sustain casting weapons spells indefinitely.

Just using builds you find on the net may not seem to work for you or you just seem to be bored with using them. Spice it up by creating your own. Experiment a little. Don't just say, this build pwns all, now things are getting boring. If that is the case, then Rits are the best because to you, they are the only one that can pwn all and not get pwned.
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Old Apr 16, 2008, 06:01 PM // 18:01   #28
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Quote:
Originally Posted by Pick Me
I guess we differ on thinking that Ritualists are useless in a PUG. You'd take a 8 warrior team I guess than a 6 Warrior team and two Rits. I'd take the latter, because Ritualists can heal, add to the Warrior's damage, remove conditions and have unlimited Rez. Warriors would be wasting attribute points or skills on their skill bar with condition removal or a hard rez.
My friend and his brother say casters are useless. Warrior is better than Paragon. Any melee is better than any other class, they say.

To prove their point, they asked me to 1v1 them. Ok.
I bring my Rit, with Vengeful Weapon & Weapon of Remedy, Ancestor's rage, Agony just for kicks, and then other random stuff just to fill the bar... They went down in 10-15 secs each.

So they rage quit and didn't ask me to try w/ Para, etc etc.

Conclusion: I think the OP is underestimating Rits. Get out of the cookie cutter mindset, or you will never enjoy ANY profession to its full potential.
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Old Apr 17, 2008, 01:13 AM // 01:13   #29
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Quote:
Originally Posted by lorazcyk
My friend and his brother say casters are useless. Warrior is better than Paragon. Any melee is better than any other class, they say.

To prove their point, they asked me to 1v1 them. Ok.
I bring my Rit, with Vengeful Weapon & Weapon of Remedy, Ancestor's rage, Agony just for kicks, and then other random stuff just to fill the bar... They went down in 10-15 secs each.

So they rage quit and didn't ask me to try w/ Para, etc etc.

Conclusion: I think the OP is underestimating Rits. Get out of the cookie cutter mindset, or you will never enjoy ANY profession to its full potential.
A prepared caster will always win against any melee. You could have prolonged their Agony by taking Grasping, then whittling down their health with any spells of your choice. But then again, I suppose you want to KEEP being their friend... XDDD
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Old Apr 17, 2008, 01:49 AM // 01:49   #30
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Quote:
Originally Posted by Bargamer
A prepared caster will always win against any melee. You could have prolonged their Agony by taking Grasping, then whittling down their health with any spells of your choice. But then again, I suppose you want to KEEP being their friend... XDDD
Prepared caster?
They asked me to 1v1, so I rerolled into my Rit. I made a build from scratch right then (I don't PvP much, only dabble in AB for laughs).

We spent ~ 30 mins chatting about random stuff at their guild hall. The entire time, they were discussing what they thought my build would be in Local chat. (I had my build already set up before they started talking about it, and I didn't make any changes based on what they said)

I had no clue what they would bring. I entered the 1v1 unsure if I would win. I thought that even w/ the life stealing, they would be doing enough damage to kill me before they die.

And I had no clue I was going to be fighting both of them, I thought it would have been one at a time.

I have been friends w/ them for about 2 years, and after that 2v1, they never spoke w/ me again... Guess it really does hurt their pride, being beaten by a girl :-(

-------
Prepared? I don't care if I'm playing caster, melee or range; I try to keep a flexible build.

I just wanted to show the OP that if you think outside the box, you can put some fun into your play style.

------
Edit: Here was the build in question:
OAmkEyiKJaKk3kAQn4yG4HxD2mPG
(minus the rez )
I don't think that's anything extraordinary by any means.

Last edited by lorazcyk; Apr 17, 2008 at 01:52 AM // 01:52..
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Old Apr 17, 2008, 01:44 PM // 13:44   #31
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Quote:
Originally Posted by Bargamer
A prepared caster will always win against any melee. You could have prolonged their Agony by taking Grasping, then whittling down their health with any spells of your choice. But then again, I suppose you want to KEEP being their friend... XDDD
Well, shouldn't a warrior also be prepared to face a spellcaster?

If you notice you are taking more damage than giving it, shouldn't you change your tactics? Similar to an Assassin fighting through Reckless Haste & Spiteful Spirit & Empathy. If you are not paying attention, you will die doing almost no damage.

I don't think it was being beaten by a girl that hurt their pride as much as from what you said Lorazcyk, that they bragged on how warriors were supreme and casters are useless. Basically, not only did you put them in their place, but eating so much humble pie must not be sitting well in their stomach.
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Old Apr 17, 2008, 07:26 PM // 19:26   #32
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@Pick Me -- The reason N/Rt is superior in healing, is because of Soul Reaping in PvE.
I mean, Soul Reaping and loss of runes is a much stronger choice over Runes in PvE, because SR is so strong in that enviroment.

Mind you, it's a nice tradeoff to be honest. You DO, however get runed up Splinter Weapon and Ancestors' Rage...

Last edited by Tyla; Apr 17, 2008 at 07:30 PM // 19:30..
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Old Apr 17, 2008, 09:20 PM // 21:20   #33
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Quote:
Originally Posted by Tyla
@Pick Me -- The reason N/Rt is superior in healing, is because of Soul Reaping in PvE.
I mean, Soul Reaping and loss of runes is a much stronger choice over Runes in PvE, because SR is so strong in that enviroment.

Mind you, it's a nice tradeoff to be honest. You DO, however get runed up Splinter Weapon and Ancestors' Rage...
A N/Rt healer is only superior when it comes to heroes imo, because heroes are not so smart when it comes to...well everything, including e-management. A Rt/x human player is still preferable.
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Old Apr 17, 2008, 10:16 PM // 22:16   #34
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Quote:
Originally Posted by deank81
A N/Rt healer is only superior when it comes to heroes imo, because heroes are not so smart when it comes to...well everything, including e-management. A Rt/x human player is still preferable.
A Rt/x human is mainly preferable due to AR / SW runed up.
N/Rt's are a poor excuse for a Monk in all reality. Since it's energy management is so powerful in PvE, it's hard to pass up on a hero.

In a way I agree with you, though.
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Old Apr 19, 2008, 06:04 AM // 06:04   #35
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Quote:
Originally Posted by Tyla
A Rt/x human is mainly preferable due to AR / SW runed up.
N/Rt's are a poor excuse for a Monk in all reality. Since it's energy management is so powerful in PvE, it's hard to pass up on a hero.

In a way I agree with you, though.
N/Rt hero doesn't deliver the prot but its heal is enough. infinite energy says N/Rt is a winner.
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Old Apr 24, 2008, 09:46 AM // 09:46   #36
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What can I say ..... I love my Rit and never enjoyed the game better with oher classes. There was some text about healing, that the HB monks is the best healers. I say bull sh.. !! I do with My Rit the same amount of party heal, even better (my healing heals every ally in area --> pets, minions .....)!!! Done the Norn HM farm hundred times like Boon Heal Ritu. Only once the party failed (2nd healer was a nooby monk). Made lot of screens with great words from party, caus they loved my healing. The Farming .... I can farm anywhere I wish, even the Raptors HM. Can farm mele, casters even the glacials. As I said before --> I love my Ritu !!!
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Old Mar 26, 2009, 05:54 AM // 05:54   #37
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Wow HARSH audience here. I don't think this person was looking to just dis the Rit and piss you all off, looks to me like he/she was practically begging you to convince him otherwise. I just started my Rit (level 7) and I too am having trouble figuring out what to do with it. I am determined, I can't say if I will end up LIKING it or not but Ritualist and Assassin are the only two left I have not played and I want to give it a go.
That was an awful lot of typing on his/her part just to come here and say Rits suck.
I think you missed the point.

Tami
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Old Mar 26, 2009, 06:25 AM // 06:25   #38
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Quote:
Originally Posted by misshissyfit View Post
Wow HARSH audience here. I don't think this person was looking to just dis the Rit and piss you all off, looks to me like he/she was practically begging you to convince him otherwise. I just started my Rit (level 7) and I too am having trouble figuring out what to do with it. I am determined, I can't say if I will end up LIKING it or not but Ritualist and Assassin are the only two left I have not played and I want to give it a go.
That was an awful lot of typing on his/her part just to come here and say Rits suck.
I think you missed the point.

Tami
Yeah, everyone here has there opinion, not exactly opinions you like, but that's a forum for ya.

You still have a LONG way to go with a rit. My favorite rit build. It is INSANELY powerful if you know how to use it.

Rit's are arena-nets most neglected class. A little buff would help (Anytime now?) I have a feeling the April update will have something to do with spawning power. But for right now, lets compare spawning power to strength.

Strength attributes (Before factions) was considered useless. So why is it so popular over tactics? The skills, the skills makes all the difference. A/W used to go for frail for that 5 seconds of 33% faster attack for no energy.

The ritualists primary attribute has e-manage skills. However, the best e-manage skill is in channeling(?!). Say I take [[bulls [email protected]] and [[Burst of [email protected]] and and put it in tactics. Assassins would go, hey, a knockdown skill and a IAS skill. Break out those BoA PS sins. People would stop looking for primal rage warriors.

There is little to no reason to go to spawning power because of the skills. At least strength provides extra damage but look at spawning power. Health for spirits that dies after 2 attacks? More time for weapon spells when the GOOD ones ends after a condition is meet. So why increase the time when it's going to end?

Quote:
Made lot of screens with great words from party, caus they loved my healing.
and then came the elementalist. break out those nerf guns and shields against QQ.

Last edited by Zodiac Meteor; Mar 26, 2009 at 06:32 AM // 06:32..
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Old Mar 26, 2009, 07:30 AM // 07:30   #39
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All I'm going to say is while spawning is weak where restoration and channeling might be concerned it's awesome for communing once you learn how to do it right. Stuff like Shelter, Union, Displacement, while it got hit hard with the nerf bat so as to take mindless spamming out of the game, it is still viable if you're good at it, you got to be pro at point and click targeting(minion bombing is good practice) and energy gets very tight, but it's fun and challenging, and the extra HP matters when you need to get that last summon spirits off.
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Old Mar 26, 2009, 04:19 PM // 16:19   #40
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Reason to play Ritualist:

Ritualist Vabbian Armour + Tinted Spectacles. Hippy armour; they even give you a marijuana tattoo on your chest.

Think it looks bad? Well, that's just, like, your opinion, man.

/thread
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